๐ŸฅŽ Rec League Coaching Guide

Youth Softball
Fielding

A complete 6-week framework for teaching kids ages 6โ€“10 to field every position โ€” ready position, ground balls, fly balls, throwing, and communication.

6Weeks
4Learning Styles
6Kid Archetypes
~$15Gear Needed
Coach's Mantra: Get in front. Field it clean. Make the throw. In that order. Always.
๐Ÿ“‹ Start Here

Your Season At a Glance

6 weeks to build a complete fielder from the ground up. Starts with posture, ends with game situations.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐Ÿ—ฃ 3 Cues You'll Use All Season
1
"Ready position before every pitch" Hands on knees, weight forward, eyes on the pitcher โ€” reset between every single pitch
2
"Get in front first, always" Body in the path of the ball before the glove โ€” use the body as backup
3
"Field, step, throw โ€” one motion" No pause between fielding and throwing. The step toward the target starts as the ball hits the glove.
๐ŸŽ“ 4 Learning Styles
๐Ÿ‘ Visual โ€” See it first
๐Ÿ‘‚ Auditory โ€” Hear it / rhythm
๐Ÿคฒ Kinesthetic โ€” Feel it
๐Ÿง  Logical โ€” Understand why

Every drill is tagged with which learning styles it targets. Look for the colored chips on each drill card.

๐Ÿง The Ready Position โ€” Reset Before Every Pitch
eyes up slight forward lean โ€” not upright hands on knees or loose in front weight on balls of feet shoulder width or wider
Cue for kids: "Before every pitch โ€” get ready. Hands on knees, on your toes, eyes up. Every. Single. Pitch." Make it a habit, not an instruction.
๐Ÿ“… Week 1

The Ready Position

Everything starts here. A kid who's ready to move is a kid who can field.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Every kid snaps into a correct ready position before every pitch โ€” without being reminded. It becomes automatic.
Ready Position Freeze
8 minutes ยท No equipment ยท Whole group
Drill 1

Kids stand casually. You call "Pitch!" and they snap into ready position. You call "Play!" and they pretend to field a ball to the left or right โ€” any direction. Then back to casual. Repeat 15 times, increasing speed.

  1. Demonstrate the ready position clearly โ€” exaggerate the bend
  2. Call "Pitch!" โ€” everyone snaps in and freezes
  3. Walk around and check weight, bend, eyes
  4. Call "Play!" โ€” they react in any direction, then reset
Auditory: The word "Pitch!" becomes a trigger word. Use it all season โ€” on the field, at practice, warming up. Eventually they drop into ready position before you finish the word.
โšก
Speed it up Once they have the position, make the calls faster and faster. "Pitch-play-pitch-play-pitch!" The fast pace means less thinking, more instinct โ€” exactly what you want in a game.
๐Ÿ‘ Visual ๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic
Direction Reaction
8 minutes ยท Cones ยท Quick lateral steps
Drill 2

Set two cones 6 feet apart. Kid in ready position between them. You point left or right โ€” they shuffle that direction and touch the cone, then return to center ready position. Pure reaction and footwork.

Logical: "The ready position puts your weight on your toes. That's why you can go left OR right instantly. Standing flat-footed means you have to rock back first โ€” that's a quarter-second you don't have."
Common mistake: Crossing feet on the shuffle. "Side-step, don't cross" โ€” feet never cross on lateral movement in the field. Crossing feet kills balance and recovery time.
๐Ÿ‘ Visual ๐Ÿคฒ Kinesthetic ๐Ÿง  Logical
๐Ÿ“… Week 2

Ground Balls

Get in front first. Two hands. Field out in front of the body โ€” never between the feet.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Kids charge ground balls, get their body in front, and field with two hands out in front โ€” not between their legs.
โฌ‡๏ธ Ground Ball Approach โ€” Angle, Low, Two Hands
โœ“ field out in front not between feet โœ“ two hands bare hand on top โœ“ low โ€” glove on ground level charge the ball
Cue: "Glove on the ground, bare hand on top like an alligator mouth โ€” close it when the ball arrives." Gets both hands involved without overthinking it.
Rolled Grounders
10 minutes ยท Rolled by hand ยท 20 feet
Drill 1

Roll ground balls slowly by hand โ€” not thrown. Slow balls let kids focus on the mechanics rather than reacting to speed. Gradually increase speed only once the technique is solid.

Two-step correction: If a kid fields with one hand, ask them to show you the alligator grip without the ball first. Then try again. The visual reminder of the grip fixes it faster than telling them to use two hands.
๐ŸŠ
Alligator game "Every clean two-hand field is one point. Get to 10 and you're an alligator champion." The silly game keeps younger kids locked in on the two-hand habit.
๐Ÿ‘ Visual ๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic
Short Hop Challenge
8 minutes ยท Bounced throw ยท 15 feet
Drill 2

Throw the ball so it bounces once just in front of the fielder โ€” a "short hop." These are the hardest grounders to field and the most common in games. Building comfort with short hops early is huge.

Key cue: "Meet the ball โ€” don't wait for it." Charging through the short hop makes it easier. Backing up creates a longer, more unpredictable bounce.
Logical: "A short hop right in front of you is actually easier than a long bounce โ€” it hasn't had time to change direction yet. Charge it."
๐Ÿคฒ Kinesthetic ๐Ÿง  Logical
๐Ÿ“… Week 3

Fly Balls

Drop step first. Get behind the ball. Catch it coming forward โ€” not drifting back.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Kids drop-step on balls hit over their head and drift forward to catch โ€” no more backpedaling under a fly ball.
Drop Step Drill
8 minutes ยท No ball ยท Footwork only
Drill 1

From ready position, you point left or right. Kid drops that foot back and turns their hips โ€” no backpedaling. This is the first step on any ball hit over their head, and it has to become automatic before adding a ball.

  1. Point right โ€” they drop the right foot back, turn hips right, look up
  2. Point left โ€” drop left foot back, turn hips left, look up
  3. Point up (straight back) โ€” they choose a side, drop-step, run back
  4. Add a jog once the drop-step is clean โ€” run back in the direction of the dropped foot
Why no backpedaling (logical): "Backpedaling means you can't see the ball and you're slow. Drop-step turns your hips so you can run at full speed โ€” backward is always slower."
๐Ÿ‘ Visual ๐Ÿคฒ Kinesthetic ๐Ÿง  Logical
Soft Toss Fly Ball
10 minutes ยท Tennis ball ยท Lob tosses
Drill 2

Lob tennis balls high into the air directly overhead and to the sides. Fielder uses drop-step to get back and behind the ball, then comes forward to catch it on the way down. Coming forward gives more control than drifting.

Visual: Hold your arm up and point to where you want them to end up โ€” behind the ball. "Get to that spot before the ball does." The pointer gives them a visual target, not just a direction.
โ˜๏ธ
Shade their eyes Teach kids to use their glove as a sun shield on bright days โ€” raise it between their eyes and the ball. This is a real skill that dramatically improves outfield catching in games.
๐Ÿ‘ Visual ๐Ÿคฒ Kinesthetic
๐Ÿ“… Week 4

Footwork & Throwing

Field it, step toward the target, throw. One continuous motion โ€” no standing still.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Kids field the ball and immediately step toward their target โ€” the throw starts with the feet, not the arm.
Field-Step-Throw
10 minutes ยท Partner ยท 30 feet
Drill 1

Partner rolls a grounder. Fielder fields it, and their first movement after fielding is a step toward their target with the throwing-side foot. The throw follows the step โ€” not the other way around.

  1. Field the grounder โ€” two hands, out in front
  2. Transfer to throwing hand as you stand up
  3. Step toward target with the throwing-side foot (right-handers step with right foot toward the target)
  4. Throw chest-high to the partner
Common mistake: Fielding and standing upright before deciding where to throw. "Your feet start moving while the ball is still in your glove โ€” the decision happens before the catch, not after."
๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic
Crow Hop for Outfielders
8 minutes ยท Outfield positions ยท 40 feet throw
Drill 2

For outfielders who need to throw farther: after fielding, take a small hop toward the target on the glove-side foot, then step with the throwing-side foot and throw. The "crow hop" generates momentum for longer throws.

Auditory cue: "Field... hop... throw!" Three beats. Say it every rep. The rhythm keeps the motion fluid instead of three separate choppy actions.
Infielders don't need the hop โ€” they're close enough that the direct step-and-throw is faster. The crow hop is an outfield technique only. Don't teach it to everyone.
๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic ๐Ÿง  Logical
๐Ÿ“… Week 5

Calling the Ball

"I got it!" โ€” loudly and early. Communication prevents collisions and errors.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Every pop-up and fly ball gets called loudly. Nobody collides. The right person catches the ball.
Calling Drill
8 minutes ยท 3 fielders at once ยท High lob tosses
Drill 1

Three kids positioned near each other. Lob a fly ball between them. The first one to call "I got it!" loudly is the one who catches it โ€” the others back off immediately and become backup. Rotate through.

Priority rule (simple version for ages 6โ€“10): Whoever calls first catches it. In real games it's more nuanced (SS over 2B, CF over corners), but for this age "loudest and first" is plenty to start with.
๐Ÿ“ข
Volume requirement "If I can't hear you from where I'm standing, it didn't count." Volume is part of the skill โ€” a whispered "I got it" causes collisions. Make the volume explicit and enforce it.
๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic
Cutoff Communication
8 minutes ยท Full infield + outfield ยท Live ball
Drill 2

Hit a ball to the outfield. The outfielder calls it and fields. The infielder at the cutoff position raises their hands as a target and calls "Cut! Cut!" The outfielder throws to the cutoff. No base throws yet โ€” just the communication chain.

The two calls: Outfielder: "I got it!" (claim the ball). Cutoff player: "Cut!" with hands up (present yourself as a target). Teach these two phrases as a call-response pair.
๐Ÿ‘ Visual ๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic
๐Ÿ“… Week 6

Game Situations

Put it all together with runners, base decisions, and real defensive pressure.

๐ŸงReady
โฌ‡๏ธGrounders
โ˜๏ธFly Balls
๐Ÿ‘ŸFootwork
๐Ÿ“ขComm.
๐ŸŽฎGame
๐ŸŽฏ
Week Goal Kids read the situation before the pitch, call the ball during, and execute the right throw after โ€” in game-like conditions.
Situation Ball
12 minutes ยท Full defense ยท Coach hits
Drill 1

Set up game situations โ€” runners on base, specific outs. Coach announces "Runner on first, one out" before hitting. Defense adjusts their depth, identifies their throw, and executes. Debrief after each play.

  1. Announce the situation out loud before each hit
  2. Ask one fielder: "Where are you throwing if it comes to you?" โ€” before the hit
  3. Hit the ball. Defense executes
  4. Quick debrief: "Right choice? Why?" โ€” 10 seconds max, then reset
The pre-pitch question is the most important coaching habit in this drill. "Where are you throwing?" forces mental prep before every rep โ€” that's real baseball thinking at age 8.
๐Ÿ‘ Visual ๐Ÿ‘‚ Auditory ๐Ÿคฒ Kinesthetic ๐Ÿง  Logical

Ready. React. Throw.

A kid who's always in ready position and always knows where the throw goes is a fielder every coach wants in the lineup. You built that foundation this season.

๐Ÿ‘ง Kid Types

6 Kid Archetypes

How each personality type shows up in the field โ€” and what works.

๐Ÿ’ช
The Overthrower
Sails every throw over the first baseman's head. Maximum effort, zero accuracy.
Short toss drill.
Accuracy target,
not distance.
๐Ÿ˜ถ
The Freezer
Watches the ball roll past them. Doesn't move until after it's gone.
Start with rolled
balls right at them.
One clean field = win.
๐Ÿ‘€
The Copy-Cat
Mirrors the kid next to them. Show them a great fielder and they replicate it instantly.
Partner them with
your best fielder.
Pair and mirror.
๐Ÿ™‹
The Question-Asker
"Why do I use two hands?" Needs the reason or they'll revert to one-handing it.
"Bare hand closes the
glove and speeds up
your transfer." Done.
๐Ÿคช
The Goofball
Showboating between plays. Hard to keep in ready position.
Assign them a job:
"You call every
pop-up on this side."
๐Ÿ˜”
The Self-Critic
Mopes after every error. Pulls back to avoid having balls hit to them.
"Errors happen to
everyone. What matters
is the next play."
๐Ÿง  Quick Cheat Sheet โ€” Learning Style by Archetype
Kid Type Dominant Style Lead With
Overthrower ๐Ÿคฒ Kinesthetic Accuracy target at close range. Feel the control.
Freezer ๐Ÿคฒ Kinesthetic Soft, direct balls. Build confidence in contact.
Copy-Cat ๐Ÿ‘ Visual Pair with strong fielder. Watch and replicate.
Question-Asker ๐Ÿง  Logical One-sentence mechanics reason. Releases them.
Goofball ๐Ÿ‘‚ Auditory Give them a calling responsibility. Voice = focus.
Self-Critic ๐Ÿ‘ Visual Point out every successful play immediately.
๐Ÿ›’ Gear

~$15 Fielding Kit

Simple and light โ€” most of this is things you already have.

๐ŸŽพ
Tennis Balls
~$5 for 3-pack
Lighter and slower than baseballs. Great for fly ball drills โ€” less intimidating, easier to track. Also bounce consistently for short hops.
๐Ÿ”ถ
Cones (6 pack)
~$8
Direction reaction drill, target bases for fielding throws, marking positions. Versatile for every week of this guide.
๐Ÿ–
Sidewalk Chalk
~$2
Draw ball path arrows for blocking and angle drills. Visual path arrows are especially helpful for kids who struggle with charging ground balls.
๐ŸŸก
Foam Training Balls
~$8 for 6-pack
For kids nervous about ground balls to the face. Foam balls remove the fear so they focus on the technique instead of protecting themselves.

Charge It.
Call It.
Throw It.

A fielder who charges the ball, calls it loud, and makes the right throw is a player every team needs at every level. That's the foundation you built.